Updates 1.0.6, 1.0.8, 1.1.0 and 1.1.3 collectively improved her overall damage output, decreased the ending lag of several combo-oriented moves, and increased the knockback of many of her standard attacks. Lucina's moveset also lacks a projectile, making her struggle against projectile-oriented characters. These factors make it a useful anti-air option and damage racking tool. Both have the ability to hit below the edge as well. To reflect the drastic improvements brought about by game updates, as well as her stronger, if rare, results, Lucina was then ranked 18th on the third tier list; by extension, this was the largest rise between the second and third tier lists. I've heard both that she's a non fire Roy, and I've also heard that she has no sweet spot at … Crusade; MK8 +4 ↺2 Mario Kart 8; CoF +5 Cry of Fear; Celeste +3 ↺2 HL2 +4 ↺1 Half-Life 2 Although Lucina does not have as many intricate sourspot combos or set-ups that Marth can utilize to set up his tippers, she gains more consistent damage off her own combos than Marth due to her lack of such sourspots. Lucina was born two years after Chrom's defeat of King Gangrel of Plegia; like her father, she bore the Brand of Naga which marked her as a worthy heir to the Ylissean bloodline, with her Brand located in the iris of her left eye. : ). However, Lucina continued to improve over time, and gained some other significant buffs in update 1.1.4, with some of them once again being shared with Marth. Forward smash's range makes it a good choice against opponents aiming their recoveries directly towards the edge, such as Little Mac and Falco, and down tilt's range and speed make it good at exploiting an opponent's 2 frame-long vulnerability when grabbing the edge. Rising. These attributes make it Lucina's primary method of recovery, as its speed can make it difficult to intercept, especially from out of shield. My only concern is the character analysis with its descriptions of character matchups in an online setting, as most matches online where battles are to be taken seriously are in "For Glory" mode and all are Final Destination variants, making for little meta game development/analysis when all the stages are similar/congruent to each other (the reason I say similar is because while the stages are all set up like Final Destination, some of them have their own little tweaks to them, like how Distant Planet's platform has a wall coming up all the way from the blast zones). 7.6% (part 1), 9.5% (part 2), 10.45% (part 3), 13.3% (part 4 up), 14.25% (part 4 side), 2.09% (part 4 down hits 1-4), 11.4% (part 4 down hit 5). Thank you very much for the kind words. Its high base knockback and moderate knockback scaling make it Lucina's most reliable KOing option. A combination of sword swings, which can be influenced by directional inputs. Down Smash: 11.9 % (15.9 %) Protecting both her sides, Lucina swings her sword once in the front and another to the back. Initially a poorly regarded character like her ancestor, Lucina has been buffed significantly thanks to game updates. It deals the most damage during its first few frames and is an excellent, 7% (clean), 12% (late blade), 6% (late body), Grants more horizontal distance, but less vertical distance. She trades heavy power and range for more consistent spacing and damage racking abilities, as well as more consistent KO potential. Lucina is also slightly shorter than Marth, which makes both her hurtbox and range marginally shorter than his. The changes to shield mechanics brought about by updates 1.1.0 and 1.1.1 remedied this by making her moves safer on shield, especially when compared to Marth and Roy's sourspotted moves. Points the Parallel Falchion upward and then poses, saying ", Swings the Parallel Falchion, then performs the same pose from her official artwork, saying "The future is not written!" Oddly, its late hit deals more damage but less knockback than its early hit. JavaScript is disabled. Lucina in Super Smash Bros. for Nintendo 3DS. On a related note, she cannot secure early KOs with hard reads, or gain as much positional advantage off precise spacing against approaches or shields. Likes. After completing one of the two methods, Lucina then must be defeated on Coliseum. Rears back and then performs a powerful thrust. (, Sheaths the Parallel Falchion, saying "You'll never defeat me!" Very thorough guide. A downward arcing slash. Well done. Play. Lucina also began to earn more results as Mr E got 5th at EVO 2018 while defeating BestNess, Salem, MVD, and Shuton to qualify for top 8 before losing to CaptainZack and Nietono and continued to do very well with her such as getting 17th at Super Smash Con 2018, 25th at Shine 2018, 4th at Canada Cup 2018 and 17th at both GameTyrant Expo 2018 and DreamHack Atlanta 2018. Extremely wide arc and decent damage. Mechanically, it functions much differently, as it deals slightly more damage and it launches the opponent vertically rather than diagonally, which enables it to combo into neutral, forward, back and up aerials at low to medium percentages. Due to its high knockback scaling, however, it quickly loses combo potential at medium percentages. Join. Dashes behind the opponent and slashes them at a blinding speed. As a result of these differences, Lucina has ultimately been viewed by many professionals as inferior to Marth. Although these buffs were still not enough to enable her to achieve significant results, even from her best players like C-Lu and Kogarasuma, they still improved her perception within the community. My one complaint would be the aerials section. A lunging upward slash. The move has an initial "quake" hitbox that launches opponents into the Parallel Falchion's blade hitbox. Mia and Lucina from the Fire Emblem Heroes guide. Each swing does considerably more damage and knockback, having noticeable KO potential (especially the final swing). This however, is highly debatable. A very well constructed guide about how to play my waifu- er I mean main, Lucina. These improvements allowed Lucina's offense to flow more consistently than before, giving her a niche over Marth in certain matchups. Updates. Her aerials make for pretty effective spacing moves, as hoping back and using her forward aerial usually will best a charging foe. Lucina is a playable character in Super Smash Bros. 4 and Super Smash Bros. As a result, it is more consistent for spacing. Opponents also do not have to worry about being KO'd early from a powerful and timely tippered attack, which in turn makes Lucina somewhat inferior at pressuring opponents in comparison to Marth. Nevertheless, she is obedient to Chro… An overhead thrust. A decent follow-up from down tilt and hits grounded opponents, although its moderate ending lag makes it unsafe on shield. It is also a. The swings are easier to chain together, but only the side inputted swings can be used. This guide is a general move set guide, giving tips on the applicability of Lucina's moves. The first three swings also deal less damage. Deals vertical knockback and has a large hitbox that can even hit opponents behind her. Excellent guide! Gets up while slashing to the left and then to the right. Noteworthy examples include her up smash, down aerial and Dancing Blade, which are all more powerful than Marth's equivalents in any given case. Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. 4. 1 Thanks. Marths attacks do more damage at the tip, and an uncharged tipped forward smash KOs at 80 near the edge of a stage. Jigglypuff - 7.0 Worst Match. 3.325% (first hit/second forward hit), 4.275% (third forward/upward hits), 3.325% (third downward hit), 5.7% (last forward hit), 6.65% (last upward hit), 2% (last downward hits 1-4), 4.75% (last downward hit 5). Lucina - Fire Emblem - [21ɛ] The daughter of Prince Chrom of Ylisse and descendant of Marth, Lucina travels back in time to save the world from imminent destruction. Dolphin Slash is her only reliable recovery option, and despite being hard for edgeguarders to outcome thanks to its speed and power, it has a linear path with fixed distance, making it predictable regardless. Other than that a very good guide. Nice job. User Info: DekuFireMage. Originally, the low shieldstun used in SSB4 made her neutral game quite unsafe, and the fact that her moves (aside from neutral attack) lack hitlag modifiers resulted in them being less safe on shield than Marth's sourspotted attacks. Potential new Lucian main here. Even so, players such as ZeRo and Dabuz considered Lucina's position on the tier list as too low, due to most of her strengths being shared with Marth. Ultimate, but she's still considered viable, by all accounts. Ultimate. Unlike Marth, she has no sweet spot for her blade. Artwork of Lucina in Fire Emblem 0 (Cipher) ... Mia and Lucina from the Fire Emblem Heroes guide. Basic information, such as Character History/Unlock Methods/Trophy Info/Differences from Marth. Oddly, its tip launches opponents at a different angle similarly to Marth's, despite the Parallel Falchion's lack of a tipper. Lucina also has minimal defense against juggling, as her aerials are ineffective at relieving pressure. Lucina and Mia from the Fire Emblem Heroes guide. No matter where you hit the enemy, you’ll do the same damage. Thank you for your kind words. Reflects version 1.1.7 of the game. That's my experience anyways, since I played as Roy in Melee and that's kind of how I made my strategy with Lucina. This makes Lucina slightly less threatening in the neutral game; attacking opponents do not have to space their approaches relative to the Parallel Falchion's blade the same way they would with Marth's Falchion, and defending opponents do not need to adjust their spacing to avoid being hit by a tipper. One of Lucina's most effective set-up options, thanks to its first hit being able to combo into various moves. Even so, she is also heavily reliant on her double jump for mixing up her recovery, and she is in significant danger of being gimped if off-stage without it. Although Lucina was still considered to be inferior to Marth overall, some smashers claimed her placing to be somewhat low, especially considering the briefly improved results brought by ZeRo during the spring and summer of 2017 after picking her up as a secondary, as well as better results brought by other players like Kogarasuma and Mr E. Thanks to these results, she has rised to 14th on the fourth and current tier list. A lunging outward slash. Marth is a veteran fighter in Super Smash Bros. She values her comrades deeply and has a sense of justice. Lucina bring her sword down in an arc in front of her. Lucina's fastest tilt attack, it is capable of starting. Also her shield breaker is like a strong aerial, so she does have that move. Lucina also has a poor grab game: each of her throws have meager damage outputs, while her only throws that do have utility (up throw for KOing and down throw for starting combos) are only effective at very high percentages and low percentages, respectively. I'm sure this guide will help. Events in Fire Emblem: Awakening lead to her assisting Chrom, the amnesiac tactician Robin, and their group of Shepherds in defeating the Fell Dragon, Grima. Ultimate, first playable in Super Smash Bros. Melee. In comparison to Marth's version, it does not link as well because of each hit's higher knockback, but it has much better KO potential. 7. For a better experience, please enable JavaScript in your browser before proceeding. Lucina Lucina's Down Aerial spikes in the same way Marth's does. Compared to Marth, Lucina's KO potential is noticeably more consistent at high percentages; on a related note, she also has guaranteed horizontal KO set-ups unique to her. Laura Bailey and YÅ« Kobayashi reprise their roles as Lucina in the English and Japanese versions. Support SmashBoards and get Premium Membership today! Dancing Blade (Side Special) Keep pressing the special button while tilting the circle pad to perform a … (, Although Lucina was originally planned as an. Lucina has fallen off significantly for Super Smash Bros. Lastly, Lucina is slightly better at defending against close-ranged pressure, most notably against rushdown-oriented characters like Captain Falcon. An inward horizontal slash, followed by a spinning, outward horizontal slash. The last strength Lucina shares with Marth is her strong edgeguarding potential: her forward and back aerial's fast start-up and good range make them go-to edgeguarding options. Due to the countless deaths and horrific events of the future, she dislikes any form of death, even "noble" ones. I admire you, you did an excellent guide, has personally helped me a lot to improve my game, from 3d to now whit the wii u version , however, what do you think about the recent japanese tier list and why Lucina is bottom tier in this one ?. Due to this and with some people noting that Marth has not achieved that much success with out a secondary on top of him being significantly less consistent at killing as a character, some have said that Lucina is a superior character to Marth. Lucina and Robin's newcomer artwork from Super Smash Bros for 3DS and Wii U. Dolphin Slash has quick start-up; provides intangibility during its start-up; and is relatively strong upon coming out. Click here to sign up right now and start on your path in the Smash community! Consistently powerful finishers, a solid recovery, and an excellent damage-racker in Dancing Blade eclipsed the kit of every other character. Smash Bros Lucina mains r/ LucinaMains. T… It appears that you are using ad block :'(. Down aerial is relatively quick, and can strongly meteor smash opponents if it hits at the center of the arc. Rotates her body to perform an upward slash behind herself. Hot New Top Rising. Tosses the opponent behind herself. Sakurai Talks About The Difference Between Lucina And Marth In Smash Bros. https://www.ssbwiki.com/index.php?title=Lucina_(SSB4)&oldid=1513589, Dolphin Slash/Crescent Slash hitlag multiplier, All variations of Shield Breaker ending lag, All variations of Dolphin Slash landing lag, Dancing Blade/Efortless Blade hit 2 forward knockback growth (hitbox 1), Dancing Blade/Efortless Blade hit 2 forward base knockback (all 3 hitboxes), Dancing Blade hit 3 down damage (both hitboxes), Dancing Blade hit 3 down knockback growth (hitbox 0), Dancing Blade hit 3 down knockback growth (hitbox 1), Dancing Blade hit 3 down angle (both hitboxes), Dancing Blade hit 3 down base knockback (both hitboxes). Rotates her body to perform a lunging downward slash. Another advantage that Lucina possesses is her consistent KO potential: unlike Marth, precise spacing is not required for all her moves to deal dependable knockback, whereas Marth's sourspotted attacks deal mediocre damage and knockback even at high percentages. Super Smash Bros. 4 Lucina is currently placed in the S tier in Super Smash Bros. 4 and is considered the best character in the game (alongside Marth).Lucina possesses two specific tools that make her an … As a result, Lucina ranked 36th on the second tier list, resulting with her being reassessed as a mid-tier character, and gaining the fourth largest rise between the first and second tier lists. Lucina is currently ranked 14th out of 55 on the tier list, placing her in the B tier. Grants good vertical distance but is rather lacking in horizontal distance. Description This is Lucina, she can't lose. 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